final class CullingCluster {
	int tileStartX;
	int tileEndX;
	int tileStartY;
	int tileEndY;
	int searchMask;
	int worldStartX;
	int worldEndX;
	int worldStartY;
	int worldEndY;
	int worldStartZ;
	int worldEndZ;
	int tileDistance;
	int startXToScreen;
	int endXToScreen;
	int startYToScreen;
	int endYToScreen;
	int startZToScreen;
	int endZToScreen;

	CullingCluster() {
	}
}
